The 5 SECOND RULE That Will Help You Climb FAST in Top Lane!| League of Legends Guides


Hey everyone. A very common issue among not just low elo
players but even up to challenger players is dying really dumb deaths by refusing to
play safe for just a few seconds. This is something that most players struggle
with, and if you become an expert at it not only will you avoid your own deaths, but you’ll
be able to start seeing patterns to punish people when they’re playing terribly. Speaking of terrible game play, you may also
want to stick around to see the true colors of one of our experts that you learn from. You won’t believe that we actually pay this
guy. Alright, we’re coining this the 5 second rule. It’s the best way to avoid silly deaths and
it’s really simple. If you ever spot a situation where you’re
in immediate danger, just back off for around 5 seconds. This may sound incredibly obvious, but you
would be surprised at how many people die not doing this. Players tend to want to win 100% of the time. This just isn’t possible in almost every competitive
game ever. There are points where your opponent will
have the advantage. Having the mental discipline to back off is
literally all that’s required. The only hard part is knowing when to back
off versus each specific champion, but it’s usually really obvious. For example, if Renekton has close to or 100
fury, you should probably back off. If Vladimir is on his third Q, if Fiora’s
passive spawns facing her, if Jax has his passive stacked, etc. Ideally, you try to prevent these conditions
from happening, but they’re bound to happen eventually and unless you are incredibly ahead,
you shouldn’t fight a champion who is at their strongest. Alright, let’s show you exactly what we mean. We’ll be reviewing a few games of one of our
experts, Hector, playing on his diamond smurf. In this game, he’s playing Irelia. Irelia being a popular champion at the moment
means that everyone should know she excels when her passive is fully stacked giving her
a ton of damage. With that in mind, let’s watch how Hector
plays out this lane to make short work of the enemy Kled. As the lane begins, Hector is immediately
trying to stack up his passive. He makes sure to Q every low health creep
possible. Now he enters a tough situation. If he Q’s this minion, he’ll be in melee range
of Kled, who should have his bear trap up by now, which could result in taking a lot
of damage. So, Hector goes for a 50/50 read, he Q’s the
minion, but immediately Qs back through Kled reading that Kled would immediately throw
out his bear trap as he dashed in. This was a great read by Hector which results
in a solid trade and accomplishes his goal of stacking his passive. The problem, is that his Q is now on cooldown,
so the only way to maintain his stacks is to auto attack Kled. Kled should know this, so if he backs off
and lets Hector’s passive fall off by not fighting him for just 5 seconds, he could
try to regain lane control afterwards, since Irelia with and without passive is an entirely
different champion. What does Kled do? He continues to trade allowing Irelia’s passive
to stay up Despite his continued trading vs a 5 stack
Irelia, the trades actually go fairly even, so Kled isn’t even doing too bad. But, these trades do give Hector lane control
and he’s approaching level 2. Therefore, all Kled has to do is play safe
for a brief period of time, since the wave is shoving into him very hard, and he’s not
going to miss any CS. What does Kled do? He watches as a fully stacked level 2 Irelia
casually walks up to him and kills him. While Hector did play this fairly well, almost
everything he did was ridiculously telegraphed, and if Kled had just played safe for literally
5 seconds a couple of times during the lane, he wouldn’t have died a minute into the laning
phase. Champion specific power points can sometimes
be a bit trickier. Let’s watch another game to see what we mean. Let’s add a bit of context to this one. Supposedly, this smurf account is the one
Hector uses to test his limits. This is his excuse for playing aggressively
at 3 minutes vs a Rek’sai jungle, which costs him his flash. It’s also why he gets repeat ganked a few
minutes later playing aggressively with no wards while his flash is down. This is actually a great tip for solo queue. If you’re ever feeding a game just say you’re
limit testing and it removes all accountability from your actions and preserves your ego at
the same time. Because he’s playing like a moron, Hector
is quite behind Ryze, a champion you definitely don’t want to fall behind versus. Hector comes back to lane to find a frozen
wave. This is a pretty bad spot to be in as a melee
champion vs a Ryze and Reksai. Thankfully, Ryze decides that it’s important
to break his own freeze for absolutely 0 reason, shoving the wave back into a Yasuo. This is another common problem that players
face. It’s okay to make a mistake like shoving this
wave into Yasuo. Just make sure you don’t double down on your
mistakes and make matters even worse. Let’s break down the situation Ryze has placed
himself into. He’s allowed the waves to crash in an ideal
area for Hector to dash through and initiate a trade. Not only that, but look at the minimap. There’s a blue minion wave coming up and since
minion waves are mirrored, there’s a red one coming up as well which Hector can use to
extend a trade. This is an incredibly specific timing for
Yasuo to look for an all in, yet Ryze continues to play up in the lane handing the free all
in to Hector for no reason resulting in his death. So what should Ryze have done? I think you know the answer. He should accept that he messed up, and play
safe for literally 5 seconds, even if it means giving up this cannon minion. That way, the wave that was coming crashes,
and Hector’s trade would end here since he’s already used E on Ryze and there’d by no wave
to extend the all in. Not only that, but Rek’sai was clearly coming. If Ryze stays alive for 5 more seconds, Hector
100% falls for a bait and dies to another gank. Alright, on to the next game. Just like last game, let’s give a bit of context. Hector dies to another 3 minute gank without
vision. How unexpected. He teleports back, fights Illaoi, but greeds
and doesn’t use his flash leaving them both very low. So Vi casually kills him again. Then…..this happens. And finally, Hector who is 0-3 and a level
down decides it’s the perfect time to all in. To be fair it’s a pretty close fight, just
like every other time. Oh, and Vi kills him again Here at Skilled-Capped, we’re proud that we’re
the only company that pay our players to feed in their games. Well, us and TSM of course. So, what’s Hector consistently doing wrong? Well, he continues to brute force fights vs
Illaoi without baiting her E out first. Walking up to Illaoi as a melee champion makes
it very easy for her to land E, and completely destroy you. Importance obviously varies based on match
ups, but most champions have an ability you want to try to bait out before committing
to an all in. While Hector does get ganked 3 times, each
of those deaths is because he’s already super low from face tanking Illaoi constantly. So, Hector finally decides to change his game
plan. He starts standing in the open hoping to bait
Illaoi E with his own E. Eventually, she falls for it and despite being
ridiculously behind he easily kills her. This may seem Akali specific, but it’s really
not. It’s more about knowing when your own champion
is weak and vulnerable. Most top lane champions can easily 1v1 Illaoi
if she misses or wastes her E, since it’s a huge part of her kit’s power. So is Illaoi never allowed to throw her E? Of course not, she just has to do it correctly. Again in this situation, all Illaoi had to
do was play safe for literally 5 seconds. If she lets the wave crash, she can fish for
her E on Akali as she last hits, not only making it easier to land the ability, but
preventing Akali from being able to dodge it and engage with her E. This way she never throws her lead and continues
to stomp the laning phase. Let’s head into the final game we’ll be reviewing. Possibly the most consistent way that top
laners die is by not taking a few seconds to ensure they’re not being ganked before
looking to fight. Hector being 2 levels up vs this Gnar, decides
to fight without a ward, so he gets ganked and has to blow his flash. Moments later, Hector has no choice but to
E onto the mega form Gnar next to a wall, while Jarvan is obviously still top side. So he dies. We cannot reiterate this enough. If Hector waited literally 5 seconds, Lee
Sin gets there in time to help. Or, if he took 5 seconds to ward before either
of his engages, he spots Jarvan and doesn’t throw his lead. This is a great ward trick to learn to keep
you safe. Use whatever keybind you use to lock your
camera, the default being Y or holding spacebar, and walk to this crack in the wall. Then just place your ward below this leaf,
and voila you will no longer die silly deaths. Alright guys. That’s going to be it for this video. The 5 second rule is something every player
struggles with to some extent and becoming a master will help you avoid silly deaths
and punish your opponents when they fail at it. Thanks for watching.

100 thoughts on “The 5 SECOND RULE That Will Help You Climb FAST in Top Lane!| League of Legends Guides

  1. at 2 minutes , if kled had a brain and stood behind the minion to Q forward instead of trying to style hector would have gotten cucked

  2. I have no idea why, but the title of this video made me realize Cho'gath needs a passive "3 second rule" in which he gets additional benefits with his feast on a target he's knocked up within the last 3 seconds. I don't care how they balance it, but it needs to exist.

  3. We have been taught since young padawans that you can pick it up and put it in your mouth before 5sec is up. So insert joke here______

  4. This is the kind of comedy i long for in my educational videos <3 100x more enjoyable and of course just as educational! Keep up the good stuff

  5. I'm a diamond player on a legit server (so not NA) and play league for forever now and didnt know about this ward trick… what the actual fuck.

  6. Happy to see that I apply that and it allows me to make even lane phase vs diamond as gold, while playing in clash with diamond friends

  7. how did irelia double Q to gap close? i don't understand this champ, he Q once on kled missed E auto him to death and Q at the end

  8. I mean he just knows that hes a better mechanical player than those thats why he picks certain champions that are skilled and ugly to play against at the same time like irelia, yasuo, akali… , So thats why he has so much ego and forgets about the game itself and focuses more on destroying the other players.

  9. My problem on top lane isn't dying to the jungler, my vision game is pretty good and my escape tactics are aswell. I'm Gold 4 and tbh i'm fine with that so far. But what really drives me nuts is that in the most cases I can not 1v1 any top laner (In laning phase). I'm mostly playing Jax (my favourite), Renekton, Urgot, Irelia. Everytime I try fighting the enemy top champion I feel so underpowered. When I win a 1v1 I've got the feeling the enemy is like a rly, rly bad player. But often I just die and the enemy got like 200 hp left.

  10. Hector gets it, I love "limit testing", although before this i just called it,
    "knowing where the enemy team/jg is but pressing fights anyways because a higher tier/better player would capitalize on it and fight the 1v2 to secure the lead."
    I only do this in norms though, or plat3-.
    Free Hector.

  11. You don't know what you're talking about. Irelia can keep her passive by hitting minions too.. but Irelia had the minion advantage, then level, that is why he died at @ 3:00.

  12. The difference between limittesting and wanting an excuse for playing bad is that limittesting is actually just another word for training to get out of bad situations by putting yourself in them on purpose. There is a difference you just train different things.

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